How Much Does a Mobile App Really Cost in 2026?

Five agencies, one brief, quotes from €12,000 to €90,000. None of them is lying. Here is what actually moves the number.

Hand holding a smartphone showing an app screen

Ask five agencies to quote the same app and the numbers will spread by a factor of five. That spread is not dishonesty - it is five different readings of an underspecified brief. An app is not priced by what it does on the happy path; it is priced by every state it must survive: no network, expired session, interrupted payment, a phone from 2019. Here are the ranges we consider honest in 2026, and the levers that move a project from one to the next.

The honest ranges

  1. A focused utility - one core flow, no user accounts, no backend of its own: €8,000 to €25,000. Think calculator, configurator, content companion.
  2. An MVP with accounts, a backend and one or two integrations - the typical startup or internal tool first version: €25,000 to €80,000.
  3. A full product - payments, offline mode, notifications, admin panel, analytics, several third-party systems: €80,000 to €250,000 and up.
  4. Rates explain the rest of the spread: Western European and US agencies bill €80-150 per hour, Eastern Europe €40-70, Southeast Asia €20-50 - for teams that can be equally senior. Where the team sits changes the number more than what the app does.

What actually drives the number

  • Screens are cheap; states are expensive. Every screen exists in loading, empty, error and offline versions, and the quote that ignores them is the one that doubles later.
  • One platform or two: cross-platform frameworks like React Native or Flutter deliver both stores from one codebase for roughly 30-40% less than two native apps - the right default for most businesses, covered in our comparison of progressive web apps and native apps.
  • Integrations are the wild card. Each external system - payment provider, CRM, ERP, calendar - adds real days, and legacy systems add real weeks.
  • Accounts, roles and permissions quietly add a third: authentication, password reset, profile management and access levels are invisible in a demo and mandatory in production.

The bills that arrive after launch

The build is not the whole price. Apple charges $99 a year and Google $25 once for store access; both push OS updates that occasionally break things; and a living app needs monitoring, dependency updates and small fixes. Budget 15-20% of the build cost per year for maintenance - a figure we publish in every proposal, and part of what we scope in a mobile app engagement. An app budgeted without its second year is an app priced at 80% of reality - the same rule we detail for what a web application really costs.

  • ×5 the spread between honest quotes for the same vague brief
  • 30-40% saved by one cross-platform codebase versus two native apps
  • 15-20% of build cost per year is the realistic maintenance budget

An app is not priced by what it does. It is priced by every state it must survive.

Frequently asked questions

Why do quotes for the same app differ so much?

Because a brief without a specification forces each bidder to guess the invisible 60%: error states, roles, integrations, edge cases. A cautious agency prices the guess in; an optimistic one leaves it out and bills it later as change requests. Same app, honest fivefold spread. A fixed-price discovery collapses that spread to a few percent.

Can I get an app for €5,000?

You can get something: a no-code build, a template app, or a single-flow prototype. For validating demand that can be exactly right - we compare the paths in our no-code versus custom guide. What you cannot get for €5,000 is custom software with accounts, a backend and store presence; anyone promising that is billing the rest later or shipping something unmaintainable.

Do I need iOS and Android from day one?

Usually not. If your audience is B2B in Europe, Android-first covers most of it; consumer products in the US lean iOS. Launching on one platform with a cross-platform codebase costs little extra to extend later, and teaches you what the app should be before you pay to be wrong on two stores.

More on this topic: Web & Product.

Keep reading

Want this built for your business? See what we do.